Showing posts with label blog. Show all posts
Showing posts with label blog. Show all posts

Monday, October 31, 2016

Project report

Things have been silent for a good while (over 3 months, actually). I have done a bunch of other things, R&C is a testimony to that. I'd like to revive (like so many times before) this blog, as a get-away from the Napoleonic and various other stuff. Here are the key points:

Formaggian Succession Wars, using Cossacks and a simple campaign resolution mechanism: in my free time when I'm not painting, I'm doing this. The official calendar might change as I'm working with weekly turns, perhaps I might just change it to months instead of weeks.

Smaller events/stories, I have enough painted 1/72 figures to play a few games.

6mm Albionic campaign in the Colonies or the Barbary coast, using good old Maurice or my fast play rules. 

Friday, August 21, 2015

Facelift

I'm currently working on the structure of the blog: it's got a new shiny header and an icon too. A series of 'wiki' posts are also written, and some are already published and accessible through the 'Basic info' page.

Monday, January 27, 2014

Info Page update

Updated the 'Basic information' page with rules and an up to date army list of the participants.
Painting begins this weekend.

Saturday, January 11, 2014

Footnotes and technicalities

1. I will need a more reliable way to administer unit strengths than hitting up older blog posts. By that, I mean an extensive excel table with unit strength, location, losses, commanders.

2. I will need to work out more crisp campaign rules regarding spendings and movement.

3. I should instate a campaign diary to keep track of dates and movements.

These are from experiences with running another tabletop campaign for a few sessions now, and while it increases the weight of 'bureaucracy' it makes it easier to track things.

I have changed hardware in the meantime and this beast runs on Win7. This, somehow, messes up all the screenshots I make, so until I find an alternative, I won't be able to publish the results on the battle of Strutzenheim.

I have placed my first order of Minden figures, Prussian staff on foot and a von Seydlitz figure who will be the venerable General Hohenspitz. The bulk will come in later.

Wednesday, September 18, 2013

Dead end (?)

Haven't updated since May.
The main blog takes a lot of time (sad excuse), studies even more (sadder). Now what is going to happen is I'll still write the history of Schultze-Böhnstadt, partly using Cossacks, but also using miniatures. It hasn't been a long thought-out project or anything, just a spark of imagination we all used to have.
I'll build armies in 15mm using Essex figures and 28mm using Minden's SYW range. Both are quality products. I've got a lot of Ospreys to back me up, but honestly I've already read some and they weren't among the best - perhaps I've got all the wrong books as I believe there is more on the topic. So this is a time to research. Figured I love researching anyway. I have a membership in the Museum of Military History's Library in Budapest which I ought to renew soon anyway. The university's library has a lot of material but I believe it's still scarce.
In October, if my Deluge/TYW project and buying a new laptop allows, I'll start with the Minden figures, until then I plan a few batreps here. Stay tuned.

Tuesday, January 29, 2013

Filler #1: Further plans in the Principality

Now you, dear readers, might or might not have been informed of my limited opportunities regards free-time activity over Random&Creative, but here is a little post to assure everyone, Schultze-Böhnstadt is not dead.

The current campaign is essentially a prelude to further ones as well as a hot spot through which I am going to fill the world with characters and nations and personalities. This blog is about to turn ineffectively spent time (playing computer games) to something more intelligent anyway. 

For example, we do not yet know anything about Varangia, Glambria and the Alliance of Quattri Formaggi. The last piece of the story (the Varangian ambassador being sent back to Gluteborg for orders) is the first in a long row to fix that. 
A very useful improvement would be to add more stats besides Edu and Temp to increase characters' depth and prove further back stories too. I am also thinking about inviting some players to have final decisions on certain aspects of the Imagi-Nations' histories. This adds a random factor -the humane factor - to the game. And I don't have to think for each nation myself.

And perhaps one day these countries will have their own miniature figures on my shelves. Strictly for fun.