Tuesday, September 4, 2018

The colony expands

This is the hunting camp of the great Franz Josef. He moved in near the colony border recently. He usually provides his own food, and has a fowling piece and a large calibre rifle to do so. 
The figure is an IMEX pilgrim and the camp is made from cloth, match and bamboo sticks, rocks, moss, a HäT artillery bucket and spare musket... it provides a nice atmosphere.

A second wheat field is sown.

I also changed the huts to better quality and more New World-looking ones. There's also a high quality chicken (turkey?) coop.

Overview of the first two turns:

Turn 1
1. Resource management 
4 men located on collecting lumber +10
4 men located on gathering wheat +4 Food

2. Investment
Current infrastructure: 2 houses, 4 lengths of fence, 1 wheat field, 1 shed
A new wheat field is sown and a new fancy house is built, -2 Food -5 Lumber

3. Difficulty
Omitted for the first turn

4. Population changes
Current population: 10 characters, 2 families in 2 houses
The freshly built house is inhabited by the Schlieffen family (4 characters)

5. Exploration

Turn 2
1. Resource management
4 men gather Lumber - +7 = 12
5 men gather Wheat - +5(-3)
the older Schlieffen goes hunting - +2 = 4

2. Investment
1 section of Road is completed, -2 Food
the old Braunhauser builds a chicken coop - 4 Lumber
Total remaining: 2 Food, 8 Lumber

3. Difficulty
Light difficulty - Drought - -2 Food (should be rounded down)

4. Population changes
The Great Hunter, Franz Joseph arrives and sets up his tent in the outskirts of the town. Franz Joseph will always provide food for himself.

5. Exploration
The younger Schlieffen explores the NW area - Mountains, no hindrance, no resources.

Friday, August 17, 2018

The New World - humble beginnings

A small group of S-B settlers arrive at the more or less unexplored shores of the New World to set up a small colony. The settlement is stylishly named Neue Böhnstadt.

As the number of inhabitants grow, construction begins on new buildings.

This is a small occupation I have been planning for a while, perhaps I'll write some small mechanics how the colony will expand and what hardships it would face. 

Friday, December 15, 2017

Crushing the rebellion

South of the Formaggian mountains, on the lands once occupied by the House of Prosciutto, the success of the northern rebellion has motivated the gentry to begin their own campaign of separation/liberation/looting and killing innocents. They are led by Marco di Mattone, a relative of the exiled Prosciutto leaders. 

After a few days of gathering troops, the small army began to move on the royal highway to sack passengers. Unfortunately, a large group of Schiavona regulars just happened to march that way. The rebel scouts had warned the main army of the fact, and di Mattone decided to entrench his force and fight a defensive battle.

Sunday, December 10, 2017

From the East Indies to the West

So I've just finished a bunch of pirates, which has got me thinking about the Caribbean. I have a bunch of ships already, and just ordered/bought some terrain (aquarium stuff and 30 palm trees from China). I will perhaps need a smaller fortress than the one quarter I have, and more colonial buildings, but then the game is on.

I have eyed the Revell pirate ship (the re-issue of the Zvezda Black Pearl / Black Swan) for a while, but then remembered that the same can be had for a lot less investment with cardboard, balsa and decor rubber, and I can suit a scratch-built ship for my wargaming needs, unlike a more rigid construction of a plastic model. My plans include a larger, multi-story merchant vessel (with a hollow compartment to hide loot and possibly figures in it), and a few smaller ones for the pirates, much like the Springend, which was an easy and fun build with very spectacular results.

Also, my Christmas present, which I bought and brought home myself, not wishing to rely on mythological figures such as the Postman, contains the Revell re-issue of their SYW figures - two hundred infantry and thirty cavalry, which will give me more time to think about future projects.

I would like to make some GNW/SYW Russians from the Revell Austrians, because I seriously lack them, and a few native troops from the Prussians. 

The figures are not the prettiest, and they have lots of flash, but hey, it was not very expensive (got them on a sale), and they serve my purpose.

Monday, September 18, 2017

Colonial Wars - Major Powers clash

The Qutut Bog was the site of a clash between the Böhnstadter colonial army and the Glambrian expeditionary force. Although a more numerous Glambrian force was the one to start an advance, they were somewhat surprised in their positions - although not on par with the hardy Böhnstadters, the Glambrian soldiers were fleet-footed enough to form battle order and move their heavy battery up the sandhill east of Qutut Town.

Tuesday, August 8, 2017

Bandits and Villains - character stats

Here's all the generated point values for Flashing Steel, straight from the mini-campaign I ran on this blog.

Friday, May 26, 2017

Colonial Wars: Formaggia moves in for the kill

The first campaign turn begins with the Formaggian colonial army, intent on expanding their influence on the Continent of Rot, marching across the safe borders of Diamantia towards a major south-eastern town in the Alliance of Silver Princes. 
A rag-tag army under Rajah Duran opposes them, and before the Formaggian Generalmaggiore Calzito could have a say in it, they are within marching distance. The Formaggians have no choice but to deploy and fight.

Wednesday, May 24, 2017

Succession Wars in the Colonies

Another bright idea of mine is to begin a Maurice "Succession Wars" campaign set in Not-India, using the sketched map above. This way events on the main continent would play little part, and I can field all those guys in turbans. Maybe one or two battles a week, and a campaign log similar to the one I did on the Formaggian wars (except this time we don't know the clear result).