Tuesday, August 8, 2017

Bandits and Villains - character stats

Here's all the generated point values for Flashing Steel, straight from the mini-campaign I ran on this blog.

Friday, May 26, 2017

Colonial Wars: Formaggia moves in for the kill


The first campaign turn begins with the Formaggian colonial army, intent on expanding their influence on the Continent of Rot, marching across the safe borders of Diamantia towards a major south-eastern town in the Alliance of Silver Princes. 
A rag-tag army under Rajah Duran opposes them, and before the Formaggian Generalmaggiore Calzito could have a say in it, they are within marching distance. The Formaggians have no choice but to deploy and fight.

Wednesday, May 24, 2017

Succession Wars in the Colonies


Another bright idea of mine is to begin a Maurice "Succession Wars" campaign set in Not-India, using the sketched map above. This way events on the main continent would play little part, and I can field all those guys in turbans. Maybe one or two battles a week, and a campaign log similar to the one I did on the Formaggian wars (except this time we don't know the clear result).

Sunday, April 23, 2017

The State Army on the move


Garrison units are redirected around the Alpian mountain line and the royal road leading north. The successes of the rebellion had caught Beatrice Schiavona's eye, and it seems the provincial army might not be up to the task.
The force now numbers about a thousand, but it has to concentrate, re-organize, and find enough provincial support to counter the rebel numbers.

Saturday, April 22, 2017

Recruitment on the North


The fall of the two loyalist fortresses has caused many recruits to surge under Calvacasa's banner. The Conte di Piedi was among the first to arrive, with more than three hundred volunteers.

The capture of the Forte Vecchia and Prada arsenals also means that the armies can now be better equipped.

Thursday, April 20, 2017

The fall of Forte Vecchia


The loyalist patrols in the south-western area of operations have suffered great losses and became ever rarer. Forte Vecchia, the last loyalist stronghold north of the royal road was now isolated, with two hundred provincial infantry bottled up inside.

The fortress itself was built on an old castle, and the recent years of peace had caused it to fall into disrepair. The moat had dried up and the old fort was crumbling.

Count Calvacasa, on the other hand, had a very pressing matter: how to deal with the mountain bandits now that it was his hinterlands they were keen on raiding. He pressed on to abuse the high morale of the bandits after their recent victories, and suggested a storming of Forte Vecchia, reinforced by the foot dragoons moving from the direction of San' Filipo. A straightforward attack would mean high losses on the bandits' side, and a quick taking of the stronghold.

Sunday, April 9, 2017

Bandits & Villains: Total War


After their defeat, the bandits were becoming desperate. Reinforced by a fresh squad of Calvacasa Outrider cavalry, they decided to deliver a blow on the loyalist lines of communication.
The stronghold they chose to strike, however, was heavily reinforced by regular cavalry and a galloper gun.

This was a shoot to kill scenario: one victory point if three or more enemies are slain, and two if the enemy is completely routed.

Thursday, March 2, 2017

Forte Prada redoubts, day 2


We're back to the Calvacasa rebellion and the siege of Forte Prada. After some hesitation by the rebel side, and appointing Captain d'Arson siege master for the second time after his recovery from illness, the besiegers had elected a straight approach. All the Forte Prada garrison units had, by that time, retreated behind the main trenches.