Monday, December 24, 2018

Battle for the North

There was the usual prancing around before the State Army troops encountered the rebels in numbers. The Count of Calvacasa avoided a major clash because much required reinforcements were trickling in from the way of the Schultze-Böhnstadt border towns. 

Finally he found a large field near the royal highway south of Lago Placco and reconnoitred it in detail. The lay of the land was good for defense and strong counter-attacks.

What neither side had considered was the fact that Northern Loyalist militia had vanished from the scene. There was no more incentive to fight against the rebels now that they held all the strong points north of the mountain passes. Therefore the State Army was not as strong in itself as it could have been - with enough militia, it could outnumber the entire rebel force two to one, but this way they even had to send a pair of Schiavona militia battalions post-haste to the front just to be sure. The loyalists still overestimated their own strength, and so did in fact Pietro di Calvacasa. Gracco di Piedi's volunteer battalions were kept in reserve and were scheduled to arrive sometime in the middle of the day the battle was calculated to take place on. 

All outlying pickets were ushered in the main camp and the two armies slowly approached each other.

The fields near the royal highway moving towards Lago Placco and the northern towns are wide grasslands with the occasional small grove signaling moors or dried up lake beds. The highway is straight as an arrow as it moves toward Civita Maria and the Böhnstadt border. 
The rebel army was drawn up facing roughly south right on the road. There was a small unnamed village and fields of fresh crops to their right (west) flank and a small sandstone hill further west. The center was dominated by the road and surrounding plains, but there was a thicket moving east by southeast. A small slope proved a good place for the regimental guns right near the road.

The Count dismissed the importance of the hill overlooking the village and used it to hide his reserves instead. The Glambrian storming party was therefore left in the village to expel any cavalry advance on the extreme right. Next to them were placed the Böhnstadt Freikorps von Schütterstöck, a good quality and well motivated unit. Further ahead the Calvacasa militia had hidden between the crops in a loose formation. 
The main infantry line was drawn up between the hill and the thicket. The foot dragoons were sent ahead to protect the artillery on the slope.
The woods itself were a tactical conundrum for the rebels. The Count expected a large amount of skirmishers to swarm it, so his units had to get there first and expel them. Therefore his best Varangian infantry and mounted Freikorps were tasked with occupying it. 
The next problem was the expected large number of loyalist cavalry. Good battle cavalry was completely lacking from the rebel ranks, the best they had were the Freikorps and Calvacasa Outriders, the latter closer to light dragoons than anything else. These were massed on the left flank east of the woods to exploit the large open field. The Count expected the enemy cavalry to be drawn up there as well.

Thursday, December 13, 2018

The Calvacasa Consolidation

The Count of Calvacasa now has a solid power base in the north, with all three strongholds held in rebel hands. Now the following measures must be taken, as addressed by the war council:
  • Civilian support for the liberation effort. Without the help of the populace, the army shall not succeed. This may be gained by making Schiavona legislation null and void, and let each municipality resort to their own costumes and local laws. The old Calvacasa Code may also be reinstated. Fortunately the treasury has enough gold still to alleviate some of the more burdening taxes as well. This worked in Civita Maria and should work in the countryside.
  • The training of volunteer and depot battalions. Although no catastrophic loss occured yet, it is always better to prepare for the worst. As before, the Count does not wish to resort to levies though, and the suggested number of regulars moving against him does not require it either.
  • Training a new officer corps. 'Civilian' officers of town&country militias suffice for a while, but soon it will not be enough. The war council will take great pains to train not only the men but their leaders as well.
  • Mercenaries. The fierce Glambrians worked well for the rebel cause, and now it seems that a few Schultze-Böhnstadt Freikorps also wish to join them.
  • Meeting the enemy head on. Once the rebel army grows a thousand strong, the confrontation may not be avoided any more. The Schiavona regulars will not dare the mountain passes, but they hold the broadest one on the royal highway, so that is the most likely place for a pitched battle.

Tuesday, September 4, 2018

The colony expands

This is the hunting camp of the great Franz Josef. He moved in near the colony border recently. He usually provides his own food, and has a fowling piece and a large calibre rifle to do so. 
The figure is an IMEX pilgrim and the camp is made from cloth, match and bamboo sticks, rocks, moss, a HäT artillery bucket and spare musket... it provides a nice atmosphere.

A second wheat field is sown.

I also changed the huts to better quality and more New World-looking ones. There's also a high quality chicken (turkey?) coop.

Overview of the first two turns:

Turn 1
1. Resource management 
4 men located on collecting lumber +10
4 men located on gathering wheat +4 Food

2. Investment
Current infrastructure: 2 houses, 4 lengths of fence, 1 wheat field, 1 shed
A new wheat field is sown and a new fancy house is built, -2 Food -5 Lumber

3. Difficulty
Omitted for the first turn

4. Population changes
Current population: 10 characters, 2 families in 2 houses
The freshly built house is inhabited by the Schlieffen family (4 characters)

5. Exploration

Turn 2
1. Resource management
4 men gather Lumber - +7 = 12
5 men gather Wheat - +5(-3)
the older Schlieffen goes hunting - +2 = 4

2. Investment
1 section of Road is completed, -2 Food
the old Braunhauser builds a chicken coop - 4 Lumber
Total remaining: 2 Food, 8 Lumber

3. Difficulty
Light difficulty - Drought - -2 Food (should be rounded down)

4. Population changes
The Great Hunter, Franz Joseph arrives and sets up his tent in the outskirts of the town. Franz Joseph will always provide food for himself.

5. Exploration
The younger Schlieffen explores the NW area - Mountains, no hindrance, no resources.

Friday, August 17, 2018

The New World - humble beginnings

A small group of S-B settlers arrive at the more or less unexplored shores of the New World to set up a small colony. The settlement is stylishly named Neue Böhnstadt.

As the number of inhabitants grow, construction begins on new buildings.

This is a small occupation I have been planning for a while, perhaps I'll write some small mechanics how the colony will expand and what hardships it would face. 

Friday, December 15, 2017

Crushing the rebellion

South of the Formaggian mountains, on the lands once occupied by the House of Prosciutto, the success of the northern rebellion has motivated the gentry to begin their own campaign of separation/liberation/looting and killing innocents. They are led by Marco di Mattone, a relative of the exiled Prosciutto leaders. 

After a few days of gathering troops, the small army began to move on the royal highway to sack passengers. Unfortunately, a large group of Schiavona regulars just happened to march that way. The rebel scouts had warned the main army of the fact, and di Mattone decided to entrench his force and fight a defensive battle.

Sunday, December 10, 2017

From the East Indies to the West

So I've just finished a bunch of pirates, which has got me thinking about the Caribbean. I have a bunch of ships already, and just ordered/bought some terrain (aquarium stuff and 30 palm trees from China). I will perhaps need a smaller fortress than the one quarter I have, and more colonial buildings, but then the game is on.

I have eyed the Revell pirate ship (the re-issue of the Zvezda Black Pearl / Black Swan) for a while, but then remembered that the same can be had for a lot less investment with cardboard, balsa and decor rubber, and I can suit a scratch-built ship for my wargaming needs, unlike a more rigid construction of a plastic model. My plans include a larger, multi-story merchant vessel (with a hollow compartment to hide loot and possibly figures in it), and a few smaller ones for the pirates, much like the Springend, which was an easy and fun build with very spectacular results.

Also, my Christmas present, which I bought and brought home myself, not wishing to rely on mythological figures such as the Postman, contains the Revell re-issue of their SYW figures - two hundred infantry and thirty cavalry, which will give me more time to think about future projects.

I would like to make some GNW/SYW Russians from the Revell Austrians, because I seriously lack them, and a few native troops from the Prussians. 

The figures are not the prettiest, and they have lots of flash, but hey, it was not very expensive (got them on a sale), and they serve my purpose.

Monday, September 18, 2017

Colonial Wars - Major Powers clash

The Qutut Bog was the site of a clash between the Böhnstadter colonial army and the Glambrian expeditionary force. Although a more numerous Glambrian force was the one to start an advance, they were somewhat surprised in their positions - although not on par with the hardy Böhnstadters, the Glambrian soldiers were fleet-footed enough to form battle order and move their heavy battery up the sandhill east of Qutut Town.

Tuesday, August 8, 2017

Bandits and Villains - character stats

Here's all the generated point values for Flashing Steel, straight from the mini-campaign I ran on this blog.

Friday, May 26, 2017

Colonial Wars: Formaggia moves in for the kill

The first campaign turn begins with the Formaggian colonial army, intent on expanding their influence on the Continent of Rot, marching across the safe borders of Diamantia towards a major south-eastern town in the Alliance of Silver Princes. 
A rag-tag army under Rajah Duran opposes them, and before the Formaggian Generalmaggiore Calzito could have a say in it, they are within marching distance. The Formaggians have no choice but to deploy and fight.