In this third installment of the Bandits and Villains Flashing Steel mini-campaign, the stakes have never been higher. After the second game, the bandits took the initiative, and being on the defensive in the previous encounter, they began a small offensive against the weakened loyalist border troops.
Victory conditions:
Bandits: (1) capture the intelligence from the chest (2) lose no men, leave no wounded behind
Loyalists: (1) prevent the capture of the intelligence (2) take at least one wounded bandit prisoner.