A small group of provincial infantry and dragoons were escorting a cart to Civita Maria, the central town of north-eastern Quattro Formaggi. Lately the highway had been festering with highwaymen. The two do not necessarily go together everytime, but on occasions when the provincial army is too busy preparing for war with the vile rebel Calvacasa, they have little time to smoke these criminals out of the woods.
Tuesday, November 24, 2015
Friday, November 13, 2015
A few days after crossing the Formaggian border to offer his services to his old friend the Count of Calvacasa, Captain Pierre d'Arson of Armagnac has been captured in a cavalry skirmish and carried off to The Rock, a small fort in the River Orlo estuary.
Filippo Scolari, the famed pirate of the Glambrian Sea, has decided he would free d'Arson. The pirates have an extensive network of informators, so they knew where to find the Captain.
Monday, November 9, 2015
Now that we are past the theoretical build-up of the background for the conflict, it is time to examine how many figures, tabletop accessories and other material evidence I have.
First of all, the rules. I think Sharp Practice with maybe a modified activation system and Flashing Steel for smaller actions. Using Sharp Practice, figures would represent more men (so not a 1:1 ratio).
Then, a campaign map. Fortunately I have just the same, printed in 1710, that Count Calvacasa used during the campaign. It's a big 28"x20" map, detailed to the requirements of its age. The Count could track enemy movements on this map with ease and plan the movement of his own troops.
Terrain: by now I have almost everything required to a varied and good-looking battlefield. I have just completed some accessories as well. I could use more period buildings actually, but those are easy to make, especially with all the paper and scrap wood I have lying around.
I also have two small ships suitable for the period, which calls for amphibious action and I'm currently building one corner of a period fortress. Only one corner with an interior space of 30x30cm because the gaming table is too small for anything more.
Figures: a quick tally shows that I have
14+8+8= 30 cavalry painted, 26 unpainted
40+48+24+8+30= 142 infantry painted, a good many unpainted.
10+4 cannon, two mortars, 8 horses for the artillery train, two carts, 22 gunners.
3 command figures, 5 civilians.
All in all, a big enough collection to start gaming.
Friday, November 6, 2015
This will most likely be the shortest link in the chain, where I will briefly explain what sources, historical examples and literature I will use as inspiration for my games.
I have at hand, won in a giveaway at Canister & Grape some time ago, Master Featherstone's War Game Campaigns, which is just the book for such things. I have read it once but I thought it would be worth reading again.
I have a series of Ospreys, of course, on the various rebellions and revolutions that occured during the 18th century. One quite evident thing is that Calvacasa's war is feudal, if I am permitted to say so, in nature: a fight between members of the ruling class, and not an uprising of the people, or an uprising against a foreign govermnent like that of the Jacobites. This also rules out the historical background for the AWI and even more the French Revolution, which does not mean I cannot (ab)use historical scenarios from these conflicts.
What is closer to me locally and in history, and bears a resemblance on Calvacasa's status, is the Rákóczi rebellion of 1703-11. It coincides with the WSS and Great Northern Wars' political sphere. But while Rákóczi was a young idealist (and a great admirer of Louis XIV), Pietro di Calvacasa is old, bitter and cunning. Yet he must face the same economical and moral challenges. What troubles me about the period is the little literature available online. Guess I'll have to visit a library.
Sunday, November 1, 2015
I found a figure to represent the man himself. It is a Zvezda GNW Russian artillery train driver on a Swedish horse. I have added a sash from green stuff, cut off the string of his whip to create a marshal's baton, and created a frilly lace from GS on his hat.
The base features some pieces of bark and a long musket. I have used a three color method on the bright colors of his coat, the rest had only one layer of highlights.
Another figure from the same set is converted to a GNW Saxon general who will most likely play a part in Calvacasa's opposition.