(Baccus sets of figures and numbers used) [units/stands in Maurice]
Basic army
Regular infantry (2=192) [6/24]
Regular cavalry, dragoons and/or cuirassiers (2=72) [6/24]
Irregular infantry (1=48) [6/24]
Irregular cavalry, when used so (1=36) (1-3/4-12)
Artillery (1=4 guns +16 crew) [4/4]
~360 figures.
This is, first of all, for variety and the entire army will rarely be deployed, if at all.
I would like to do some other nations' units as well and in all probability redesign the map for a more integral use.
For Glambria, I will use SYW French (an obvious choice).
For Quattri Formaggi, most likely the same army will be used.
Varangia, a historically accurate GNW Swedish army.
Leuwenthal, a GNW Russian army - these will, obviously, double up as actual GNW units.
A good thing about Maurice is it can be used for totally different levels of engagement. For example, in the games we played, the units were battalions of about 120 men (so a 1:5 figure to IRL scale as played in Cossacks). Remember, these are still nascent peace-time armies of relatively small states. But I could use 4-stand units for regiments of multiple battalions as well - so, for example, I could play the three cuirassier regiments as one 4-stand unit, the 1st Prinzipalitär Foot as a unit of musketeers and one of grenadiers, and the other regular regiments as 4-stand units again. It is explained in Maurice under the advanced rules that the relativity of the game (using base widths and an abstract disruption system instead of casualties) allows a variety of engagement scales to be reproduced.
The Principality also has some sea ports so it is just obvious that for naval games, I'm going to use the same setting.
No comments:
Post a Comment